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Shiniest Objects: 2013 is More Infinite

by on May 14, 2012 at 9:49pm

Boring rumors about inevitable sequels, naming rights arguments, and delays is just about all that May seems to be good for. At least there a few huge game releases coming up soon and the lull has given us the chance to explore more indie game experiences.

Every day we are on the look out for the most interesting news items in the gaming industry. Some make it on the site as headlines, and the articles that just miss the cut end up in the Shiny Objects feed on our Horrible Night Newswire Google+ Page. Every Monday we recap the shiniest of the objects, and our original articles from the previous week.

Horrible Objects

Last Week’s Headlines

BioShock Infinite

Don't cry, you still look amazing.

19 headlines distracted us and here’s the best from that list:

Process that a bit.
GameStop Selling Steam Cards – RipTen

This could have gotten nasty, glad both sides handled took care of business.
Valve, Blizzard Reach DOTA Trademark Agreement – GameInformer

It takes a lot for me to be convinced to play as the Boy Wonder, but Harley helps.
Play as both Robin and Batman in Harley Quinn’s Revenge – Joystiq

Maybe the kids will be alright after all.
Teens Learn How to Run a Business Using a Video Game – GamePolitics

That’s one way to get me to try a Facebook game.
Insomniac Announces Outernauts – GameInformer

Just a little quicker than the full version’s port.
Alan Wake’s American Nightmare headed for PC – Destructoid

This one hurts a bit. But I’ll take a perfect spring BioShock.
You Didn’t Really Want to Play BioShock Infinite This Year Anyway, Right? – Giant Bomb

The people dogging this “deal” already have a 360, this isn’t for you. It’s worth a shot.
Microsoft is Going Ahead With the $99 Xbox 360/Two-Year Subscription Plan – Giant Bomb

One comment on “Shiniest Objects: 2013 is More Infinite

  1. The Steam cards availability is probably the greatest thing from the past few weeks (in my opinion). Now, instead of asking for Visa gift cards, I can say, “hey, I want a STEAM Card.” I feel that user feedback was a big force in this happening, and props for Steam for continuing to work on making us happy.

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