Hokra Uses the Minimum Number of Required Pixels for a Great Sports Game Experience
The fine art of the great “full couch” multiplayer game has been overshadowed by our connected age. However, whenever I see a game capture that essence, I still get excited. Hokra may not look like much at all, but it will stoke the very loins of your competitive gaming core if you let it:
Four local players. Two teams. One ball. Hold the ball in your goal for points. Hit the point cap to win. Simple. Pure. Emotional. Fun.
Admittedly, all of my reactions are from watching the trailer (above) and reading details that have come out since it was featured in IndieCade at E3 like this Joystiq interview with the creator, Ramiro Corbetta.
Witnessing Hokra just pulls at my primal competitive gamer instincts. I want to slam quarters into this game or force controllers into the hands of my friends. Then of course, I want them to want to throw that controller against the wall as I narrowly defeat them and claim video game glory!
Hi, I’m back. Sorry I kidnapped all of you for a second there. Here’s where Hokra currently stands: it was playable with Xbox 360 controllers at E3, but we’ll all have to wait a while to get our hands on the game. Release details, such as platforms and a date, are still being worked on as Hokra was originally developed for No Quarter Exhibition at the NYU Game Center.