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Assassin’s Creed III: Preparing to Tomahawk – The Cursed Checkpoint #128

by on October 29, 2012 at 2:04pm

Justin and Josh haven’t caught up on all of Desmond’s adventures, but they are just as excited about Assassin’s Creed III as the experienced, Brandon. Together they discuss what makes the hype from this yearly franchise so much more intriguing in 2012.

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The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about a single video game, genre, news headline, or industry story. It features a rotating cast of up to 3 members of the Horrible Night writing staff and/or video game industry professionals.

Assassin's Creed III

Episode Background

Somewhere along the lines Assassin’s Creed fell into the category of being a yearly release. Yet the normal downfalls of that agressive schedule have bounced off of the series to this point. This includes the fact that leading up to the release of Assassin’s Creed III gamers can remain independently interested in the release no matter their level of familiarity with the series to this point. Justin, Josh, and Brandon may share very different experience levels with the franchise to this point, yet they are united in their anticipation for the new game and attempt to understand why that is and what it means for the entire franchise.

This podcast is for fans of the Assassin’s Creed franchise who have played from very little to every moment in the series and who are interested in Assassin’s Creed III. This episode is relatively spoiler-free and was recorded prior to the release of ACIII for prediction and speculation purposes.

Show Notes

Cast: Justin, Brandon, Josh
Runtime: 33:09
Games: Assassin’s Creed III, Assassin’s Creed, Assassin’s Creed II, Assassin’s Creed Brotherhood, Assassin’s Creed Revelations

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One comment on “Assassin’s Creed III: Preparing to Tomahawk – The Cursed Checkpoint #128

  1. I actually miss some of the concepts behind the first game that have been lost. I enjoyed the idea of finding information on someone, choosing the best time to strike, and carrying out an actual premeditated assassination. I’d like to see more of that return to the series, but in a way that makes each step seem less grindy and more fluid within a deeper story.

    I also preferred the time period of the first game. Now we’re faced with guns and other devices that can muddy up the melee combat. I’m about halfway through Revelations and I keep getting hit by guys standing just off screen and firing their guns at me while I’m in the middle of a combo or riposte.

    I would’ve loved to see something based in Asia, as well, such as Feudal Japan, but we might not see anything like that until they toss someone other than Desmond into the animus.

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