Blob shields, crystal guns, exploding bolts, and dangerous mech suits make for an impressive demo debut for Insomniac’s latest game, Fuse. Justin tries stay alive long enough to get to know his team made up of 4 surprisingly unique agents. Thankfully Josh is there to remind him that fire is bad.
This video is intended for a mature audience as our commentary is not kid-friendly:
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When a game goes dark during its development cycle, it can either be a great thing where the publisher has confidence in the development team and is trusting them to polish up its vision or it is a terrible omen and the publisher just doesn’t want to spend money on a game that it wishes it could cancel, but it needs to kick it out the door to make some money back. I’m apparently a pessimist when it comes to Fuse because even though I really enjoyed its debut trailer when it was called Overstrike, I talked myself out of the game having a chance of even being worth playing all because EA wasn’t pushing it as hard and renamed it. After playing the demo, Insomniac Games completely reassured me as the game couldn’t feel better and I just want more Fuse.
I really like the look of Fuse, as I’m partial to games that define their style and stick to it. You really feel like in making this console exclusive title, that Insomniac knew the limits of the platform and played within it. The end result is a game that somehow blends the look of Borderlands, Gears of War, and Metal Gear. None of the world or character designs come across as overdone, but they also remain quite unique.
That’s quite a team you have there
Fuse is a 4 player co-op game after all so the primary focus of Fuse’s action is on your team of special agents. While other co-op shooters have done a good job of creating interesting character classes, Fuse’s characters not only feel unique to one another, but they also feel like a team. The entire experience felt balanced, and by the end of my short session I was already grasping onto the tactical advantages of each of the agents. The single player mode allows you to switch between characters at any time with each characters also possessing a personal set of skills that can be customized and leveled up as you gain experience.
With Fuse’s foundation already feeling more solid than expected, the real question became whether or not the action could keep up. After many explosions, several burns, and the use of bizarre high-tech and alien weaponry, my adrenaline was surging.
The second half of the demo features a boss fight against two mechanized enemies that pretty much sealed my interest in the game. The combination of tactical but fast-paced action along with a variety of guns (and characters) that are fun to use are made even better when they are used against intelligent enemies. It seemed that every time I zeroed in on one of the mechs, the other one would find a way to flank me, even when I was jumping between characters. Thankfully, my AI controlled teammates were pretty good a reviving me until I found a decent strategy or enough bullets.
What does this all mean? Just that the Fuse demo is well put together and damn effective. Fuse is back on my radar, and I can’t wait to see how the final game turns out. I’ll be hyping the games to my co-op crew in the mean time as we await its release.
Fuse will be released on May 28, 2013 on Xbox 360 and PS3.
Game Curious – We play a game for the very first time live and with an audience. Sit back and react with us.
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