Gaming Connoisseur: The Bro-Op
 

The Bro-Op

Editorial

 
I Learned Something Today: Diablo III
 

Diablo III

I Learned Something Today

 
Indie Game: The Movie Screening Update with Meetups and The Horrible Show Live
 

Screening Update

Indie Game: The Movie

 

All tagged with speaking code.

Speaking Code: HTML5 and Games of the Open Web

Speaking Code: HTML5 and Games of the Open Web 

Games on the web are nothing new. About as long as the internet has existed, it seems like there have been games in the browser. In years past we’ve relied on browser plug-ins like Java, Shockwave, Flash, Silverlight, or Unity to play these games, but a new era is beginning as we speak. As browsers [...]

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Speaking Code: Microsoft Ditches XNA in Windows 8… Sort Of

Speaking Code: Microsoft Ditches XNA in Windows 8… Sort Of 

Our lovely friends at Microsoft made a lot of indie developers nervous last month when they decided to announce that XNA would not be supported in Windows 8. There wasn’t much info behind it, just a pretty vague statement that created a flood of questions. I was definitely surprised by this decision. It didn’t make [...]

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Speaking Code: Unreal

Speaking Code: Unreal 

In the game development world – a world that I like to believe is made up primarily of goblins, orcs, and wizards waving wands with green and red sparks and purple smoke floating around in formation – there is a tendency to migrate toward one platform or the other. The reason this happens is almost [...]

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Speaking Code: Euphoria

Speaking Code: Euphoria 

What is a game engine? The most important aspect of most commercial video games in existence today is the game engine. You can think of the game engine like a car engine: the engine is what makes the car move, the different engines tell you how reliable the car will be, how fast it can [...]

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