All tagged with speaking code.
Speaking Code: HTML5 and Games of the Open Web
Games on the web are nothing new. About as long as the internet has existed, it seems like there have been games in the browser. In years past we’ve relied on browser plug-ins like Java, Shockwave, Flash, Silverlight, or Unity to play these games, but a new era is beginning as we speak. As browsers [...]
Speaking Code: Microsoft Ditches XNA in Windows 8… Sort Of
Our lovely friends at Microsoft made a lot of indie developers nervous last month when they decided to announce that XNA would not be supported in Windows 8. There wasn’t much info behind it, just a pretty vague statement that created a flood of questions. I was definitely surprised by this decision. It didn’t make [...]
Speaking Code: Unreal
In the game development world – a world that I like to believe is made up primarily of goblins, orcs, and wizards waving wands with green and red sparks and purple smoke floating around in formation – there is a tendency to migrate toward one platform or the other. The reason this happens is almost [...]
Speaking Code: Euphoria
What is a game engine? The most important aspect of most commercial video games in existence today is the game engine. You can think of the game engine like a car engine: the engine is what makes the car move, the different engines tell you how reliable the car will be, how fast it can [...]


















